"Video games" Treasure Hunt
(made by Jorge, Alberto, Gabriel and Adrián)
Click on the links and find the correct answer.
Background of video games
What were the first computers like?
- They were very big in size, very limited in processing power; had no real-time-graphics and a lot of people had access to them.
- They were very small, very limited in processing power; had no real-time-graphics and only few people had access to them.
- They were very big in size, very limited in processing power; had no real-time-graphics and only few people had access to them.
Background of video games
Who created the first video game?
- Engineers from Hamptonshire.
- A defence contractor.
- Sanders' friends.
The top video games of all times
What was the target of Pac-man?
- Eating dots.
- Eating dogs.
- Eating ghosts.
The top video games of all times
What is the goal of "Terminator 2"?
- Save the leader of the Android Resistance, John Connor, and his mother, Sarah.
- Save the leader of the Human Resistance, John Connor, and his mother, Sarah.
- Save the leader of the Human Resistance, John Connor, and his mother, Clara.
Computer and video games survey, 2004
According to the survey, which age group uses video games mostly?
- 11-14 years.
- 19-24 years.
- 15-18 years.
Computer and video games survey, 2004
According to the survey, how long were the majority of respondents playing video games last month?
- More than 20 hours.
- More than 15 hours.
- More than 10 hours.
Violence in video games
What advice would the president of the Interactive Digital Software Association, Doug Lowenstein, give to parents?
- Parents should carefully monitor what kids are playing.
- Parents should pay close attention when the games are bad.
- Parents should pay attention to other forms of media like television and movies, not to video games.
Violence in video games
According to this page, students who reported spending greater time with videogames during junior high and high school ...
- ... engaged in less aggressive behavior as adults.
- ... engaged in more aggressive behavior as adults.
- ... behaved in the same way as other students who did not use to play videogames.